(Major details of the ending to a two year old video game
are discussed below. Read at your own risk if you care about spoilers)
In the game you play as John Marston, a Man With No Name/Unforgiven style ex-outlaw who has been
pulled out of retirement by sinister federal agents and sent on a mission to
hunt down the other members of his old gang, one by one. To ensure his
cooperation the Feds are holding his wife and child hostage until the job is
done. It’s a nicely dark and morally grey setup, but still- so far so
videogame.
The main body of the game is a satisfying Spaghetti Western
pastiche with plenty of high noon pistol duels, train robberies, and Mexican
banditos Wilhelm-screaming off of trestle bridges. All throughout, the
(excellently written) dialogue is constantly reminding you about how much John
misses his family, pushing you to finish the mission so that they can be
together again. There is an early series of missions where he befriends and
helps out a spinster cattle rancher that gives plenty of opportunity for John
to ruminate on his own ranch that he longs to get back to, once he finishes his
grim task and re-unites with his family.
So when you finally finish that last outlaw, and the
objective “RIDE BACK HOME” pops up, you feel a great sense of closure. You
pilot John back to his ranch (which is right there in the game world, though I
hadn’t noticed it before) and expect to be rewarded with a heartwarming family
reunion cutscene followed by some end credits. That's when things get awesome.
Turns out your drunken uncle who was watching the ranch for
you let all the cows get stolen by rustlers, and now you need to find more
or your family will starve. Turns out your moody teenage son isn’t thrilled to
see his absentee dad again. Turns out there’s another solid hour of game AFTER
you ride into the sunset. Turns out its fucking brilliant.
All of the domestic ranch stuff that was always hanging
around in optional mini games before is now your sole concern. You need to
scare the crows away from the corn so your family doesn’t starve. You need to
capture and break some wild horses in order to make enough money selling them
to keep the ranch, You need to take your son hunting in order to prove to him
that his old man isn’t going to run off on another adventure, leaving him fatherless.
The stakes in this part are so real-life high that it makes
all that bandito shooting you did earlier look adolescent and almost shameful.
As if to underline this at one point during a mission where you and your uncle
are taking the cows out to pasture a train thunders by under attack by masked
bandits. All the shooting causes the cows to stampede. You can run off and save
the train by shooting up the robbers (behavior the game was actively
encouraging only an hour ago), but if you do you that you may lose some of your
herd and Uncle will give you a stern talking to about putting family first.
It’s brilliant.
Eventually the world of the rest of the game intrudes on
your domestic bliss once again, as the Feds decide they don’t want to let John
have a happy ending after all and send the army after him. It’s back to
shooting and derring do from then on (though this time in defense of your
family and property), but it’s the ranching section that sticks in my mind. I’m
sure many people playing the game were happy to go back to the shooty part, but
I wouldn’t have minded taking the herd out to pasture one more time.
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